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extensions:teemip-cable-mgmt [2024/05/16 16:18] – [Patch Panel] cnaud | extensions:teemip-cable-mgmt [2024/11/08 09:40] (current) – [Cable Management] cnaud | ||
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level_hidden | level_hidden | ||
collector_hidden | collector_hidden | ||
- | version | + | version |
- | release_dt | + | release_dt |
- | TeemIp | + | TeemIp |
- | iTop : 3.1+ | + | iTop : 3.1.2+ |
code : teemip-cable-mgmt | code : teemip-cable-mgmt | ||
localization | localization | ||
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keyword_tags | keyword_tags | ||
dependencies_s | dependencies_s | ||
- | download_wiki | + | download_wiki |
github_wiki | github_wiki | ||
- | php-max | + | php-max |
---- | ---- | ||
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===== Revision History ===== | ===== Revision History ===== | ||
^ Version | ^ Version | ||
- | | 1.3.0 | 2024-0x-xx | + | | **1.3.1** |
- | | | + | | 1.3.0 | 2024-06-26 |
+ | | 1.2.0 | 2023-12-07 | ||
| 1.1.0 | 2023-07-24 | | 1.1.0 | 2023-07-24 | ||
| 1.0.0 | 2022-12-04 | | 1.0.0 | 2022-12-04 | ||
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==== Global IP Settings ==== | ==== Global IP Settings ==== | ||
- | Under the **Other Settings** fieldset, the **Allow cabling toward another organizations** | + | Under the **Other Settings** fieldset, the **Allow cabling toward another organizations** |
{{ cabling_ipsettings.png }} | {{ cabling_ipsettings.png }} | ||
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=== Creating network sockets === | === Creating network sockets === | ||
- | If the capacity is set, to value c for instance, TeemIP will offer to automatically create c network sockets and to attach them to the patch panel. If n network | + | If the capacity is set, to value c for instance, TeemIP will offer to automatically create c network sockets and to attach them to the patch panel. If n network |
=== Creating back end network cables === | === Creating back end network cables === | ||
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By default, the remote patch panel must belong to the same organization as the source one. This behaviour may be changed through the parameter **Allow cabling toward another organizations** of the Global IP setting of the source organization, | By default, the remote patch panel must belong to the same organization as the source one. This behaviour may be changed through the parameter **Allow cabling toward another organizations** of the Global IP setting of the source organization, | ||
</ | </ | ||
- | ===== Network Socket ===== | + | ===== Network Socket ===== |
{{icons8-wired-network.png | {{icons8-wired-network.png | ||
A network socket is the passive physical piece of hardware where you plug a network cable to establish a link between different network devices. | A network socket is the passive physical piece of hardware where you plug a network cable to establish a link between different network devices. | ||
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| Physical interface | Foreign key to a(n) Physical Interface | No | | | Physical interface | Foreign key to a(n) Physical Interface | No | | ||
| Network socket | Foreign key to a(n) Network Socket | No | | | Network socket | Foreign key to a(n) Network Socket | No | | ||
+ | | Cross Connect | Foreign key to a(n) Cross Connect | Automatically computed | | ||
| **Back End Information** ||| | | **Back End Information** ||| | ||
| Back end network socket | Foreign key to a(n) Network Socket | No | | | Back end network socket | Foreign key to a(n) Network Socket | No | | ||
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* When standing alone, attribute Location is mandatory but Rack and Patch panel must **NOT** be set. | * When standing alone, attribute Location is mandatory but Rack and Patch panel must **NOT** be set. | ||
</ | </ | ||
+ | |||
+ | === Displaying a Network Socket === | ||
+ | In the Network dashboard that is accessible from a submenu of the standard CMDB overview menu, find the Network Socket dashlet, click on it and select the item you are interested in or select it directly from the Patch panel detailed display : | ||
+ | |||
+ | {{ classdisplay_networksocket3x.png }} | ||
Network Sockets have 2 sides: | Network Sockets have 2 sides: | ||
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<note warning> | <note warning> | ||
A few rules are enforced at front and back ends' levels. | A few rules are enforced at front and back ends' levels. | ||
- | * On the front end side, a network socket cannot be connected to both a remote network socket and a connectable CI. | + | * On the front end side, |
+ | * A network socket cannot be connected to both a remote network socket and a connectable CI. | ||
+ | * A network socket may belong to a Cross Connect and may be connected to a remote network socket at the same time. | ||
* The front end network socket and the back end one cannot be the same. | * The front end network socket and the back end one cannot be the same. | ||
</ | </ | ||
- | Attribute Status is read only and automatically computed: | + | Attribute |
* If no back end network socket is set, status is set to **Inactive**, | * If no back end network socket is set, status is set to **Inactive**, | ||
* If a back end network socket is set but if no physical interface nor network socket is set, status is set to **Ready**, | * If a back end network socket is set but if no physical interface nor network socket is set, status is set to **Ready**, | ||
- | * If a back end network socket is set and if a physical interface or a network socket is set, status is set to **Active**. | + | |
+ | | ||
+ | In other words: | ||
+ | ^ Front End Information | ||
+ | ^ Physical interface | ||
+ | | * | * | * | unset | Inactive | ||
+ | | unset | * | set and active | ||
+ | | unset | set | * | set | Active | ||
+ | | set | unset | unset | set | Active | ||
+ | | All other cases ||| set | Ready | | ||
+ | |||
+ | |||
+ | Attribute **Cross Connect**, is set or unset from the Cross Connect objet, at the time where the Network Socket is attached to the Cross Connect, as part of the local or peer unit information. See [[extensions: | ||
Network sockets implements three 1:1 relations. As the datamodel doesn' | Network sockets implements three 1:1 relations. As the datamodel doesn' | ||
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* 1:1 relation between the network socket and a back end one. | * 1:1 relation between the network socket and a back end one. | ||
- | === Displaying a Network Socket === | ||
- | In the Network dashboard that is accessible from a submenu of the standard CMDB overview menu, find the Network Socket dashlet, click on it and select the item you are interested in or select it directly from the Patch panel detailed display : | ||
- | |||
- | {{ classdisplay_networksocket3x.png }} | ||
===== Cross Connect ===== | ===== Cross Connect ===== | ||
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<note warning> | <note warning> | ||
- | A physical interface cannot be connected to both a network socket and another physical interface | + | A physical interface cannot be connected to both a network socket and another physical interface. |
</ | </ | ||